Posts Tagged 'rpg'

Squee Wars 2

I am a hopeless Guild Wars fangirl. I have played this MMO (or “CORPG”) quite faithfully for nearly 5(!) years now, and logging on still gives me a sense of contentment and glee. I fell in love with the graphics of Pre-Searing Ascalon and have not fallen out of love with the look and feel of the game ever since. (Well, maybe not all of the game’s areas… but still.)

I was even geek enough to start on a Guild Wars fan blog, but quickly abandoned that concept when I realised that it was really a little too much squee and a little too little… well, blog. I suppose that’s my inner fangirl dying for attention. Out of the various posts I made on it, maybe 2 were actually worth reading, so maybe it is better left forgotten.

So one might wonder where I’m going with this, nearly 5 years after Guild Wars was first released and having already stated that my blog of fangirlism is resting in peace somewhere in the murky depths of the internet… Guild Wars 2, of course!

As a hopeless fangirl I may be vaguely sensitive to over-excitement, but this article has my inner squee going wild.

Guild Wars 2 was first announced in 2007, several months before Guild Wars’ next campaign was expected to come out. The next campaign was “downgraded” to an expansion (not the same as a campaign, and never the twain shall meet?) in favour of developing this completely new game, and suddenly Eye of the North was the final major addition to what I think deserves to be called an MMO legend.

It’s 2010 now and the wait has been long and a little agonising, and I won’t dig up the angst concerning ANet’s decision to announce the game so early on (but I do have buckets of mud ready, in case people feel the need to discuss it again here), but I think it’s safe to say that it’s a highly anticipated game, and I for one am really looking forward to it.

I am in love with the artwork, I think the teaser trailers look great, and I’m looking forward to exploring the range of the game’s lore- if it’s anything like its predecessor, then Guild Wars 2 will have a lot to offer.

Then again, I was dense enough not to realise that Rata Sum can be rearranged to spell the word Mursaat… someone needed to point this out to me! So maybe I’m not the most observant fangirl out there. Or did I just open your eyes for you? :)

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Final Fantasy IV DS

Some games just don’t die. If a game is part of the Final Fantasy franchise, it has a good chance of living forever, or at the very least it will be remade over and over again. (No, this is not me being a cynic. This is me sending Square a not-so-subtle hint to get working on an FFVII remake already.)

Final Fantasy IV is one of the games that Square seems to enjoy reinventing. It was first released in 1991 for the SNES, and after 6 years found itself remade for the PlayStation. Square released another remake of the game in 2002 for the WonderSwan Color (I’m not making this thing up!), and got so into the remake-business that the GameBoy Advance got its own version in 2005.

The funny thing is that although it was released in Japan as IV, it was only the second game in the franchise to be released in the US. Just to keep things simple it was originally released there as Final Fantasy II (not to be confused with the actual Final Fantasy II, of course) and this shuffling of the numbers there continued down the line.

Imagine the confusion when Final Fantasy VII came out and they decided not to re-number it.

The game was never released in Europe prior to its 2005 GBA incarnation, so for people like me a whole new world spread out before us when it finally came ashore in Europe on June 6, 2006. I was one of those geeks who actually marked the date on her calendar. Yes. Really.

Interestingly enough just a simple GBA release wasn’t enough for Square. A Nintendo DS version came out in Japan late in 2007, and eventually made its way to the USA and Europe in 2008. Unlike its GBA predecessor, this version got a complete overhaul to make it shiny.

For example, the 2D graphics were abandoned entirely in favour of a more 3D setting. If you’ve played the DS remake of Final Fantasy III (the Japanese III, not the initial US III, which was actually FFVI) you’ll have a good idea of what FFIV now looks like. Apparently Square loved the style so much that they decided to use it again for IV. Fans of the franchise are still wondering WHY?!

Don’t get me wrong, the DS release has some cool stuff to offer. The story was fleshed out with content left out of earlier versions. This might not sound so thrilling, but it really added to the overall fun and enjoyment of the game. Some of the cutscenes even come fully voiced in this remake, which is not something you’ll find in a lot of DS releases. Even the English translation was given a clean-up and a fair number of lines were given a more accurate translation.

Ironically enough, the bard really was spoony. Spot on.

So why am I writing this now, 2 months after the latest EU release of this incarnation of the game? FFIV is in fact one of my favourite games in the franchise, and if you still haven’t played it, I really recommend you pick it up- if only so you’ll be among those who know what game gave birth to the best line ever.


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